Updated on: December 2nd, 2024
In this article, I have shared a complete list of skills featured in Capybara Go.
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Capybara Go Skills
During the gameplay, you get to choose the skills for your character – each skill is unique and grants specific abilities to your character. Basic/Normal skills grant small boosts, while legendary and above-grade skills grant massive boosters.
Capybara Go Skills: Normal
- Dagger
- Fires a dagger every two rounds.
- Healing Dagger
- For every two rounds, throw a dagger. All Daggers have a chance to restore HP.
- Rage Dagger
- For every two rounds, throw a dagger. All Daggers have a chance to increase Rage.
- Lightning Dagger
- For every two rounds, throw a dagger. All Daggers have a chance to trigger Lightning.
- Poison Dagger
- For every two rounds, throw a dagger. All Daggers have a chance to poison enemies.
- Enhanced Rage Skill
- Increases Rage Skill DMG
- Rage Heal
- Using Rage Skill restores a bit of HP.
- Rage Attack Sword Chi
- Using Rage Skills also triggers Sword Chi.
- Rage Fire Strike
- Releasing a Rage Skill triggers two flame waves with a chance to cause the enemy to burn.
- Rage Icy Spikes
- Using Rage Skills also triggers Icy Spikes, which has a small chance to freeze enemies.
- Rage Lightning
- Trigger two lightning upon Rage Skill activation.
- Hits Recovery
- When Hits reach 3, it restores HP.
- Critical Recovery
- When HP first <30%, each round recovers 10% HP, lasts 3 rounds.
- Enhanced Recovery Enhance
- Increases HP Recovery.
- Hard
- Increases DMG Reduction.
- Starting Light Spear
- Summon three Light Spears at the start of the battle.
- Round Light Spear
- Summon 2 Light Spears when using a rage skill.
- Rage Shield
- Gain Shield when unleashing Rage Skill.
- Basic ATK Shield
- Basic ATK has a chance to gain Shield.
- Round-Based Fire Strike
- Trigger one lightning per round.
- Flames From Above
- At the start of the battle, trigger 3 Fire Strikes, which have a chance to inflict burning.
- Lightning From Above
- At the start of the battle, release three Lightning.
- Hits Ice Spike
- When Hits reach five, trigger Icy Spikes.
- Hits Lightning
- When Hits reach four, trigger Lightning.
- Thunderbolt
- At round 5, release 5 lightning.
- Resilience
- Has a chance to restore HP after an action.
- Critical Frenzy
- When HP <50%, it increases ATK and DEF.
- Dodge
- Increases Dodge
- Enhanced Counterattack
- Increases Counter DMG
- Counter Rate
- Increases Counter Rate
- Swift Revenge
- Round 1, increases the Counter Rate by +100%
- Fire Guard
- Have a chance to trigger a Fire Strike when attacked that has a chance to Burn enemies.
- Basic ATK Icy Spikes
- Basic ATKs have a chance to trigger Icy Spikes that has a small chance to freeze enemies.
- Poisoned Weapon
- ATKs have a chance to Poison enemies.
- Basic ATK Sword Chi
- Basic ATKs have a chance to trigger Sword Chi.
- Basic ATK Lightning
- Basic ATKs have a chance to trigger two Lightning.
- Enhanced Basic ATK
- Increases Basic ATK DMG
- Lifesteal
- ATKs have a chance to Lifesteal.
- Heavy Attack
- Increases basic ATK CRIT Rate.
- Combo
- Increases Basic ATK Combo Rate.
- Enhanced Combo
- Increases Combo DMG
- Ghostly Fuse
- Increases DMG to burning targets
- Killing Freeze
- Icy Spike increases DMG received by the enemy
- Frostbite
- Icy Spike reduces enemy ATK
- Battle Cry
- At the start of the battle, increases Rage
- Restore HP
- Restores HP
- HP
- Increases max HP
- ATK
- Increases ATK
- DEF
- Increases Defense
Capybara Go Skills: Legendary
- Smelly Dagger
- Dagger upgrades to be Smelly, exploding on hit. Increases DMG.
- Dagger Proficiency
- Increases Dagger DMG
- Reduces DMG Taken
- Dagger Mastery
- Dagger DMG increases within the same round.
- Dagger Cooldown
- All Daggers cooldown reduces by one round
- Combo Proficiency
- Increases Combo Rate
- Increases Lifesteal Rate during counters, stackable, lasts until end of battle
- Counter Proficiency
- Increases Counter Rate
- Increases Lifesteal Rate during counters, stackable, lasts until the end of the battle.
- CRIT Proficiency
- Increases basic ATK CRIT Rate
- Increases CRIT DMG on CRTs, is stackable and lasts until the end of the battle.
- Rage Proficiency
- Increases Rage Skill DMG
- Each time Rage Skill is used -25%.
- Burning Proficiency
- Increases Burning DMG
- Reduces DMG
- Triple Blasts
- Each Fire Strike triggers three stacks of burning.
- Magical Flames
- Fire Strikes have a chance of triggering burning.
- Shock Discharge
- Reduce enemy Rage by 50 upon triggering nine lightning
- Thunderstorm
- Lightning has a chance to trigger a Thunderstorm when it hits a target
- Lightning Mastery
- Increases Lightning DMG
- Reduces DMG taken
- Multiple Lightning
- Lightning can trigger an additional 1 time
- Reduces DMG
- Alchemist
- Increases DMG to poisoned targets
- Frozen Touch
- Icy Spike triggers once every two rounds, with a small chance to instantly eliminate weak enemies
- Recovered Sword Chi
- For each enemy hit by Sword Chi, restores HP
- Shrink Spell
- ATK has a chance to shrink enemies
- Rage Mastery
- Basic ATK additionally restores 25 Rage
- Reduces Basic ATK DMG
- Berserker
- Increases Basic ATK DMG
- Reduces Skill DMG
- Tyrant
- Increases ATK
- Reduces MAX HP
- Spell Master
- Increases Skill DMG
- Reduces Basic ATK DMG
- Royal Crown
- Increases ATK, DEF, HP
- Multi Strike
- In the 1st round, ATK doubles
- CRITICAL Dodge
- When HP <30%, increases Dodge
- Critical Shield
- When HP drops to <30% or lower for the first time, gain a shield
- Dual Hits
- Effects triggered by Hits count can be triggered two times
- Huge HP
- Increases MAX HP
- Huge ATK
- Increases ATK
- Huge DEF
- Increases DEF
Capybara Go Skills: Mythical
- Combo Dagger
- Throw 2 Daggers in a row.
- War Veteran
- Each round, ATK increases.
- Battle Hardened
- Each round, increases DMG Reduction
- Trinity Force
- Increases CRIT Rate, Combo Rate, and Counter Rate
- Revive
- Revive after your first death. Effective only once.
- Golden Egg
- Increases ATK and DEF after each battle – up to 10 uses
- Magic Spear
- The Light Spear becomes a Magic Spear, greatly increasing DMG and triggering a Flame Wave
- Pyromancer
- Burning has unlimited stack count but reduced DMG
- Firecracker
- In the first round, launch firecrackers to stun enemies
- Deadly Spikes
- Increases freeze chance for Icy Spike
- Super Sword Chi
- Sword Chi becomes Super Sword Chi
- Super Lightning
- Lightning has a chance to become Super Lightning
- Heat Explosion
- Increases Burning DMG, but duration -2 rounds
- Counter Soul
- Counter Rate increases, recover HP when <50% HP during the counterattack
- Indestructible
- Increases DMG reduction
- Reduces DMG
- Glass Cannon
- When HP <30%, Increases DMG, received DMG, and kill enemies to recover HP
- Combo Spirit
- Increases Combo Rate, can combo up to two enemies
- Reduces DMG
- Rage Combo
- Rage Skill can be cast two times
- Reduces DMG
- Werewolf
- Combo DMG
- Increases Counter DMG
- Reduces Skill DMG
- Wizard
- Increases Skill DMG
- Combo Rate, Counter Rate DOWN
- Tamer
- Increases Pet DMG
- Reduces CRIT Rate
- Vampire
- Lifesteal Rate, increases Lifesteal effect
- Reduces Skill DMG
- Orc
- CRIT Rate, increases CRIT DMG
- But cannot regain Rage
- Super Life
- Increases HP and HP is fully restored
- Super Life
- Increase max P and restore full HP
- Super ATK
- Increases ATK
- Super DEF
- Increases DEF
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