Updated on: January 1st, 2023
God Simulator Sandbox Strategy Game Religion Inc – short for Religion Inc is a new game for Android & iOS by GameFirst Mobile. Read on for Religion Inc guide, tips, cheats & strategies.
Article Contents⇓
- (God Simulator Guide) Introduction
- How To Play
- Peculiarities Guide
- Believers
- Enlightened
- Fanatics
- Tips To Reduce Atheism
- Freebies
- Trait Combos
Religion Inc Guide, Tips, Cheats & Strategies(God Simulator Guide)⇓
In this Religion Inc guide(God Simulator Guide), you will learn how to play the God Simulator Religion Inc game, win the games, about religion, enlightenment, and other aspects such as tips on spending enlightenment points, reducing atheism, and much more. So let’s not waste any time and get to the main content: Religion Inc guide and tips for beginners: –
Get Started With The Basics Religion Inc Guide(God Simulator Guide)⇓
(1) How to play: you choose the cult(Monotheism, Spiritualism, Pantheon, etc.), difficulty(novice, preacher, prophet), name your religion, and choose a country/territory to get started. After selecting the territory, you will start gaining believers in that particular territory. In the upper-right corner of the game, you will see the number of years that have been passed so far. Every year, you make a little progress – the long-term goal is to make all the people in the world have unconditional faith in your religion; gain believers, enlighten them, raise fanaticism so that you can have violent followers; fanatics.
(2) How to win: convert all the people around the world in your religion -> enlighten them. Don’t let atheism come in your way.
(3) How not to lose: by suppressing the atheism. Properly spending the enlightenment points wisely is one of the challenging tasks in the Religion Inc game.
Peculiarities Of Territories In Religion Inc Game(God Simulator Guide)⇓
(1) Each territory or country on the world map has unique peculiarities that your religion can adapt to and gain faith from the people living there. Otherwise, the inhabitants of that particular territory will stand against your religion.
(2) Tap on a territory -> then tap the (i) symbol to check its peculiarities. For instance; In the Religion Inc game, The Australians is one of the territories on the world map with traits/peculiarities; undeveloped and primitive.
(3) By learning the skills that help you adapt to the peculiarities of a territory, your religion can quickly gain popularity and achieve the faith of people. What skills? Each skill is unique and helps you target a particular trait. For instance; the temple skill helps you gain popularity in rich territories, Preacher skill for peaceful countries, forced conversion skill for militant countries, shelter skill for poor and developing countries. Navigate to the skill menu(religion/cup option in the lower-left corner) -> tap on the skill and check its peculiarity.
Gaining Believers In Neighbouring Territories⇓
Since you start from one particular territory and the goal is to capture the whole world, you might want to attract new believers in neighboring territories quickly. You can do it by increasing the popularity:
- Tap the religion/cup option in the lower-left corner of the game screen -> In the first preaching tab, you will find a lot of skills that help you gain popularity. For instance, if you want to capture a rich territory, you can spend the enlightenment points on temple I and temple II skill.
Enlightening Believers In God Simulator Religion Inc Game⇓
In the God Simulator Religion Inc game, players can quickly enlighten the people by building up the austerity. The austerity impacts the appearance rate of the enlightened. Navigate to the skill screen by tapping the religion icon/button in the bottom-left corner -> go to the second tab; the star tab/features -> there you will find the skills that raise austerity. Tapping the skill will show you its impact on three stats at the bottom; popularity, austerity, and fanaticism. Spend the enlightenment points and build up austerity to increase the enlightened appearance ratio.
Fanatics In Religion Inc Game⇓
Fanatics are strong believers – enlightened believers can become fanatics; the ratio of austerity to fanaticism is the ratio of the enlightened to the fanatics. By improving the fanaticism score of your religion, you can gain more fanatics. Navigate to skill menu -> features tab -> skills in that tab improve fanaticism as well as austerity.
Tips To Tackle Disbelief And Atheism In Religion Inc Game⇓
(1) There would be many events in the game that make people not believe in religion or god or not to study religion; for instance, scientists making a flying machine will inspire the people to study science instead of religious scriptures. You need to keep an eye on these events(tap the menu button in the upper-left corner next to the home icon to check all events).
(2) The intervention skills help you fight atheism or reduce atheism. Tap the religion/cup button in the lower-left corner -> go to the third tab; the cloud; tap on a skill to check its detail, spend the enlightenment points, and reduce the atheism. For instance, engagement is one of the intervention skills that cause trouble for the unbelievers. Intervention in education skills reduces atheism rate development.
Watch The Video Ads For Freebies⇓
On the right-center of the gameplay/world map screen, tap the chest option -> get the reward by watching a video ad; the items in the chest can help you progress faster and reduce atheism.
Religion Inc Cheats OR Cheat Codes⇓
God Simulator Religion Inc game does not support the cheats or cheat code input.
Religion Inc Trait Combos⇓
You can find the Religion Inc Trait Combos on the official Religion Inc Discord; there is a special channel called #combos where players share the combos. The link to the Discord for this game is given below: –
So this would be all in this post on God Simulator Religion Inc guide, tips, and cheats for beginners(God Simulator Guide). Got more tips? Comment below.
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Monotheism Combos:
1. All knowledge comes from God: Intervention in education and Religious Seminaries
2. The God Wills it: Monachism, Forced Conversion and Holy Order
3. The Renaissance is coming: Religious Art, Temples 1 and Rites and Chants
4. the Warrior Monks: Warrior Monks and Monachism
5. The Army of Devourers: Holy Army and Ceremonial Canabalism
6. Fanatics become Stronger: Monachism, Devotional Code and Flagellantism
7. Shall we Praise the God: Master 1, Holy Scripture 1, Commandments, Clerics and Divine Right
8. Religious Schism: Non-resistance of evil by violence and Holy Army
9. What an agonizing contradiction: Holy order and Religion of the World
10. Religious War has started: No more Killing and (Sacrificial Offering or Ceremonial Cannabalism or Warrior Monks)
Spiritualism Combos:
1. Orders of Warrior Saints: Monachism and Holy Sword
2. The Harmony and Beauty: Temples 1, Mono no Aware, Calligraphy and Mandate of Heaven
3. Yamabushi: Monachism and Karma Cleanse
4. Priests go off to the Mountains: Cult Property, Temple altarage and Asceticism
5. The Wisdom of Spirits: Incantation Prayers and Religious Seminaries
6. The Blasphemous Army: Holy Sword and Deal with Demons
7. Fanatics become Stronger: Monachism, Sokushinbutsu and Devotional Code
8. Long Live the Emperor: Doctrine of Emperor, Mandate of Heaven, Temples 1, Calendar of Feasts and Holy Sword
9. Spirits are Jealous of Followers: Non-resistance to evil by violence and Holy Army
10. There arises enmity of the Spirits: Holy Sword and Religion of the World
11. There comes War of the Spirits: Living Columns and No more Killing
*The Spirits can take away knowledge so don’t buy Kingdom of Spirits if you’re filling out Combos.
Pantheon Combos:
1. Prophecy of Wars: Oracles and Gymnasium Schools
2. The Appearance of the Goddess of Beauty: Kalokagathos, Monuments, Tournament of Arts and Music
3. Salute to the Warriors: Oracles and Agoge
4. Temples turned into Bazaars: Buy out a Sin, Hecatombs and Inviolacy of Temples
5. All Wisdom is Given by the Gods: Theogony and Schools of Philosophers
6. Oh, the Times! Oh, the Moral: Orgies and Symposium
7. Legends about the Heroes: Deed in Expiation, Theatre and Theogony
8. Centuries will Remember: Temples 1, Holy Scriptures 1, Theogony, Clerics, Monuments and Spoken Word
9. The God of War doesn’t accept peace making decisions: Holy army and Temple Healers
10. The Path of Hostility: Diplomacy and Gymnasium Schools
11. War for Peace: Agoge and Oath of Healer
Paganism Combos:
1. Remember us: Heaven and Sagas
2. Memory Eternal: Edda, Tapestry, The Galdrabok and Runestones
3. Fearless Army: The Valkyries and Ordeals
4. Life is too Fleeting: The Winter Solstice, Heaven and Ceremonial Joust
5. Hermeticism: Runestones and Runes
6. Bloodthirsty Monsters: The Berserkers and The Blood Eagle
7. Resignation to Fate: Dan, The Norns and Tapestry
8. Sustainable Society: Forced Conversion, Grace of the Sea, The Trickster, The Supreme Gothi, Gothi and Patron Saint of Merchants
9. What is the way to Fame: Blood Oath, Truce, Heaven and the Berserkers
Shamanism Combos:
1. Myth of Forefathers: Storytelling 1, Shaman Master and Mythmaking
2. Living Legends: Shamanic Dance, Shamanic Trance and Shamanic Drums
3. Zealous Guardian of Nature: Warrior Shaman and Nature’s Equilibrium
4. Lust for Power: Expiation of Spirits, Supreme Shaman and Duel of Spirits
5. Spiritual Guards: Guardian Souls and Spiritual Names
6. Killing for good luck: War Axe and Amulets from Corpses
7. Seasoned and Reliable: Purification Grave, Final Trial and Commandments of Shamanism
8. Magical Vigor: Master 1, Shamanic Drums 1, Power animal, Shamans, Ecstatic State and Magical Ardor
9. Injustice of Life: War Axe and Healer Shamans
10. War of Myths: Peacekeepers and Mythmaking
11. Cloudwalkers: Levitation Ritual and Sacred Pipe
12. Always Together: Amulets and Guardianship
13. Memory of Ancestors: Shaman Graves and Spirit Summoning
14. Equilibrium: Black Shamans and White Shamans’
15. Unholy Might: Shaman Graves and Amulets from Corpses
Totalitarian Combos:
1. Prophet – Superstar: Charismatic leader and Our own media
2. Behold Heaven and Earth: False Wonders, Hallucinogenic Communion, Mass Hypnosis and Trance Dances
3. Mass Hysteria: Psychic Control, Righteous Anger and Secret Enemy
4. Witch Hunt: Secret Enemy, Cleansing Torture and No Secrets Anymore
5. Public Enemies: Suicide Attackers, Armed Worshippers, Righteous Anger and Heartfelt Sermons
6. Heretics: Mixing of Cults, Our own Interpretation and Our Own Chronology
7. Not Like Others: Our Own Media, Our Own Language, Isolationism and Religious Settlements
8. Immortal Empire: Invisible Empire, Poisoners and Forbidden Trade
9. Iron Hand: Lifetime Devotion, Stiff Hierarchy and Strict Guidance
10. Born to Serve: Lifetime Devotion, Religious Camps for Children, Bequeathing the Property and Death Cult
11. Fast Track to Heaven: Self Renunciation, Ritual Self-Immolation, Death Cult and Suicide Attackers
12. The Crazies: Obsessiveness, Psychic Control, Cleansing Torture and No Secrets Anymore
13. Benefactors: The Accomplished, Rehabilitation Centers and Social Cult Programs
14. Expanded Consciousness: The Accomplished, Hallucinogenic Communion, Psychic Control and Trance Dance
15. Wealthy Cult: Fundraising Campaigns, Bequeathing Property and Lifetime Devotion
16. Detached from Reality: Mass Hypnosis and Hallucinogenic Communion
17. Mass Self Sacrifice: Mass Hypnosis and Suicide Attacks
18. Father: Obsessiveness and Charismatic Leader
19. Super Agents: Psychic Control and Inner Initiation Circles
Destructive Cult Combos:
1. Existential Horror: Thirsty for Pain and Twisted Truth
2. Collectors: Ancient Scrolls, Whispering Idols, Artifacts of the Old Ones and Tablets of the Old Ones
3. Unite Us: Monolith, Unity of Flesh and Unity of Mind
4. Our Fate: Signs of the Old Ones, Anthropomancy, Omens of Stars and Evil Omens
5. Birth of the Old One: Blood of the Old Ones, Reincarnation and Blood Moon
6. Beyond Reason: Surge of Madness, Revelations of Madmen and The Madmen
7. Death of Reason: Thirsty for Pain, Enchaining Fear and Unutterable Horror
8. Pandemonium: Surge of Madness and True Vision
9. Invasion of Demons: Dark Servants, Hunters from the Otherworld and The Dark Whisperer
10. Death Lord: Necromancy and Archpriest
11. Moon’s Gaze: Blood Moon and Anthropomancy
12. The Realm of the Dead: Necromancy and Golden City
13. Eternal Service: Necromancy and Worse than Dead
14. Thunder in Paradise: World of Dreams and the Obsessed
15. World of Nightmares: Blood Moon and Golden City
16. Nightmares: Hunters from the Otherworld and Mesmerizing Illusions
17. Evil Twins: Hunters from the Otherworld and Mirror World
18. Old Ones are Coming: Tablets of the Old Ones, Blood of the Old Ones, Signs of the Old Ones and Sacrifices for the Old Ones
19. Our name is Legion: A Thousand Faces, The Obsessed and The Invisible
20. Archmage: Archpriest and Dark Arts
I think this is everything
There is something going on when you place monoliths in
The cheynee
Australia
Japan
Iceland
And the chono when you play destructive cult. I’m not quite sure what to do after you place them
Descobriu?
I feel like it’s a bit of a screw you (also seems like a big part of why people would need a guide for a game this simple.. as someone who has written articles in the past, it comes off a certain way now as a reader to see shorter articles with link cop-outs) to all of us without discord to just post a link to a gated website instead of outright just telling us what those hints and tips are. Especially considering this seems to be the only real guide for this game (trust me; I looked), it’s just really frustrating to have a private link as a part of a public article. Guess elitism extends past institutions and into the gaming world…
I agree 100%
Bad form sir, bad form.